Chapter 12. Silverlight Controls and Pages
Now that you are hopefully feeling comfortable with the Silverlight design environment and with using XAML, it's time to spend some time getting familiar with the controls that are available to use in your Silverlight game projects, with ways to visually transform those controls, and with how the pages in your projects can be managed and manipulated. We will also cover topics including using different orientations within your game and how to run in full screen mode.
The Silverlight Controls
Let's take a tour through some of the controls that are available for use within your Silverlight pages. We won't cover them all, but will look at those that are most likely to be useful for your games and their user ...
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