The 3D game model object is made up of different meshes. In a real 3D game development, sometimes you want to locate the moving mesh and see the bounding wireframe. This will help you to control the designated mesh more accurately. In this recipe, you will learn how to draw and highlight the mesh of the model individually.
The following steps will help you understand how to highlight different parts of a model for better comprehension of model vertex structure:
HighlightModelMeshGame.cs. Then, add a new
MeshInfo.csfile to the project. Next, add the model file
tank.fbxand font file