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Windows Store App Development: C# and XAML by Pete Brown

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Chapter 8. Displaying beautiful text

This chapter covers

  • Text basics, like the TextBlock
  • Text wrapping, fonts, alignment, spacing, and more
  • Displaying rich and multicolumn text
  • Using OpenType font features

Over the years, the use of text in UI design has gone in and out of fashion. Back when I was learning how to program, text and ASCII (and PETSCII) graphics were the mainstay of UIs. Other than the occasional boxed-in border or menu, interfaces were heavily text based. Those poor unfortunate souls toiling away at 12” CRT mainframe terminals at the time rarely had even that—just a sea of amber or green text on a greenish-black glass background, with the only variation being some of it was in reverse.

It was depressing!

Then came Xerox ...

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