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Working at Warp Speed by Barry Flicker

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13

2Playing the Project Game

I knew Al was only half kidding about his fifteen-minute time limit. In the warp speed world, people want everything to be instant except the coffee. So we got right down to business.

“The purpose of this game,” I reminded the group, “is to see if we can catch ourselves in the act of creating the very frustrations we identified as standing in the way of our success. Although the game lasts only fifteen minutes, I have attempted to simulate as many real-world conditions as possible.

“For example, take the wide geographical distribution of project coworkers. We will pretend that you must actually coordinate your work over great distances. Therefore, you will not be able to communicate verbally but must use e-mail, ...

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