O'Reilly logo

WPF Control Development Unleashed: Building Advanced User Experiences by Kevin Hoffman, Pavan Podila

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 11. Bridging the 2D and 3D Worlds

So far in this book, all of the examples that we’ve seen have been controls restricted to the flat, two-dimensional world. The main reason for this is because the vast majority of UIs presented to users are two-dimensional unless you happen to be creating a full 3D game (in which case, you might be using XNA instead of WPF). In this chapter, we explore how your application can benefit from borrowing a few concepts from 3D worlds and joining them with a 2D user interface.

3D definitely has a charm of its own and can add a lot of excitement. Let’s face it, ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required