Chapter 14. Events, Commands, and Focus

This chapter provides detailed information on some advanced UI building concepts: routed events, commands, and focus. Each of the topics in this chapter is fairly isolated; you can skip to the section that interests you most, or you can read the chapter from start to finish. Reading the entire chapter, however, gives you a more thorough understanding of how to build responsive, well-architected applications that maximize the use and efficiency of routed events, commands, and control focus.

Routed Events

UI programming is generally event-driven. For example, a user performs some action that in turn causes a control to raise an event. Then ...

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