Chapter 15. Advanced Data Binding
Data binding technologies have come a long way in the years that we have been building graphical desktop applications. In the early days, there was no such thing as data binding, and you had to use imperative programming techniques to manually create instances of visual objects and manually control their properties. In many cases, you couldn’t even set “text” properties; you had to manually draw rendered text strings at specific coordinates.
Data binding was originally a double-edged sword. On the one hand, it allowed you to rapidly connect visual controls ...
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