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Xamarin 4.x Cross-Platform Application Development - Third Edition by Jonathan Peppers

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Chapter 7. Deploying and Testing on Devices

Deploying to devices is both important and somewhat a hassle when you try it the first time. Certain issues will only happen on a mobile device, and cannot be reproduced in the iOS simulator or Android emulator. You can also test things that are only possible on real devices such as GPS, camera, memory limitations, or cellular network connectivity. There are also a few common pitfalls that exist when developing for Xamarin, which will only surface when testing on a physical device.

In this chapter, we will cover:

  • iOS provisioning
  • Android device settings for debugging
  • The linker
  • Ahead-of-time (AOT) compilation
  • Common memory pitfalls with Xamarin

Before we begin this chapter, it is important to note that a valid ...

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