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Xamarin Studio for Android Programming: A C# Cookbook by Mathieu Nayrolles

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Chapter 3. Building a GUI

In the previous chapters, you learned some fundamentals about Xamarin and its underlying platform. Then, we deepened our understanding of activities life cycles in order to deliver applications free of workflow problems that could lead to instability for both the application and the phone. The next logical step is to use this knowledge to provide a nice graphical interface for our users. Therefore, in this third chapter, you will learn how to take advantage of the built-in GUI builder of Xamarin Studio. We will cover the following topics:

  • The multiscreen applications
  • Manipulating basic form elements
  • Handling rotations
  • Choosing the right layout
  • Customizing components

Introduction

This chapter is our very first hands-on chapter. ...

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