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Xamarin Studio for Android Programming: A C# Cookbook by Mathieu Nayrolles

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Chapter 4. Using Android Resources

In this chapter, we will cover the following recipes:

  • Creating a SplashScreen
  • Using an icon for your application
  • Playing a song
  • Playing a movie

Introduction

Just like Chapter 3, Building a GUI, this chapter is a hands-on guide. Indeed, we will once again pass through many code samples and see their corresponding screenshots.

This chapter will enhance your graphical interfaces by letting you play with images, splash screen, and playing songs. You certainly know that most of the applications in the Android market do have these features. While offering the same basic functionalities that other apps provide can be a good enough reason to master these aspects of building graphical interfaces, there is another—and much better—reason: ...

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