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Xamarin Studio for Android Programming: A C# Cookbook by Mathieu Nayrolles

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Chapter 6. Populating Your GUI with Data

In the previous chapter, we learned how to work with data stored in the internal memory of our customer's phone using file storage and SQLite. In this chapter, we will see how to populate our GUI (Graphical User Interface) with this data.

In this chapter, we will go through the following recipes:

  • Populating simple objects
  • Populating datepicker
  • Populating the spinner
  • Populating ListViews
  • Creating a custom adapter

Introduction

After offering the possibility to insert and delete data from a database or file, the logical follow-up is to display this data on our GUI. We already did this for simple elements like buttons and labels in the previous chapter without paying too much attention to what was happening. Also, ...

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