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Xamarin Studio for Android Programming: A C# Cookbook by Mathieu Nayrolles

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Chapter 9. Playing with Advanced Graphics

In this chapter, we will cover the following recipes:

  • Using the camera
  • Taking screenshots with the camera
  • Creating animations
  • Creating your own gestures

Introduction

In Chapter 3, Building a GUI, and Chapter 5, Using On-Phone Data, we learned how to take advantage of classical available layouts, display icons, and customize buttons. In Chapter 6, Populating Your GUI with Data, we designed a custom adapter to display our data. In this chapter, we will push forward the creation of advanced graphics such as 2D graphics in our application and animation. We will also take advantage of the Android API made available by Xamarin to use the camera.

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