In this chapter, we will cover the following recipes:
In Chapter 3, Building a GUI, and Chapter 5, Using On-Phone Data, we learned how to take advantage of classical available layouts, display icons, and customize buttons. In Chapter 6, Populating Your GUI with Data, we designed a custom adapter to display our data. In this chapter, we will push forward the creation of advanced graphics such as 2D graphics in our application and animation. We will also take advantage of the Android API made available by Xamarin to use the camera.