Chapter 4: Navigating the Xcode Interface

In This Chapter

Using the navigation area Using the utility area Working with the editor area Getting started with code editing Introducing build settings

Earlier versions of Xcode made liberal use of floating windows. Xcode 4 gathers together all its features into a single window that is split into working areas. You can choose to hide and reveal different features as you work. Understanding which features are available is one of the keys to maximizing productivity.

Understanding the New Interface

Figure 4.1 shows one view of the new interface. From left to right, the UI is split into navigation, editor, and utility areas. This mirrors Apple's official UI guidelines; all Apple applications follow a similar layout. However, it's a good idea not to take the area names too literally.

For example, the navigation area includes debugging features that are only very distantly related to code navigation. A more accurate description for the left area might be “finding and building.” It not only lists files and objects but also reports build issues, supports searches, and simplifies error checking and debugging.

mac_note.eps NOTE

Xcode includes a separate console and debugger, which is described in detail in Chapter 15.

The right area is most often used as a code and object library, but it includes extra features that reveal key information about selected ...

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