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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
xvii
Introduction
When Microsoft released XNA in December 2006, it immediately became clear that this
new technology would have a major impact on the possibilities for game developers. XNA was
designed from the ground up with ease of use in mind, while not sacrificing performance or
capabilities to achieve this goal. As a bonus, any game you create in XNA for the PC also runs
on the Xbox 360 console! With the coming of XNA 3.0, you can even run your 2D game on the
Zune handheld device.
In the span of two years, a large user community has grown around XNA. You can find
code examples on a vast number of sites, ask your questions in one of the lively ...
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Publisher Resources

ISBN: 9781430218555Purchase Link