Skip to Main Content
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 4 ■ WORKING WITH MODELS
331
protected override void LoadContent()
{
device = graphics.GraphicsDevice;
basicEffect = new BasicEffect(device, null);
cCross = new CoordCross(device);
myModel = XNAUtils.LoadModelWithBoundingSphere(ref
modelTransforms, "tank", Content);
}
Now that you have the sphere, you can call this method, which will indicate whether a col-
lision has occurred during the last frame:
private bool RayCollision(Model model, Matrix world,
Vector3 lastPosition, Vector3 currentPosition)
{
BoundingSphere modelSpere = (BoundingSphere)model.Tag;
BoundingSphere transSphere =
XNAUtils.TransformBoundingSphere(modelSpere, world);
Vector3 direction = currentPosition - lastPosition;
float distanceCovered = direction.Length();
direction.Normalize(); ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

Kurt Jaegers
Learning LibGDX Game Development - Second Edition

Learning LibGDX Game Development - Second Edition

Suryakumar Balakrishnan Nair, Andreas Oehlke

Publisher Resources

ISBN: 9781430218555Purchase Link