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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 4 ■ WORKING WITH MODELS
354
The resulting binary file will need to be deserialized each time you start your XNA pro-
gram. Again, the default content pipeline will not know how to deserialize all Triangle objects
it encounters in the binary file, so you’ll have to define a custom TypeReader.
To allow your XNA program to find your corresponding custom TypeReader for objects
of the Triangle class, your TypeWriter needs to specify the location of the TypeReader in the
GetRuntimeReader method.
This GetRuntimeReader method (also defined in the previous code) simply returns a string,
specifying where the TypeReader for Triangle objects can ...
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Publisher Resources

ISBN: 9781430218555Purchase Link