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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 4 ■ WORKING WITH MODELS
371
Figure 4-23. Pointsofinterestwhentiltingacar
You can find the position of both points easily by taking the average of their neighboring
wheels. You can find the vector between them, backToFront, by subtracting them from each
other:
Vector3 front = (frontLeft + frontRight) / 2.0f;
Vector3 back = (backLeft + backRight) / 2.0f;
Vector3 backToFront = front - back;
Remember,youwanttofindhowmuchyoushouldrotateyourcararounditsSidevector,
so its front point is moved upward or downward. Ideally, you want your frontToBack vector to
have the same inclination as the terrain slope, as shown in Figure ...
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Publisher Resources

ISBN: 9781430218555Purchase Link