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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 5 ■ GETTING THE MOST OUT OF VERTICES
399
Running this code will render your triangle to the screen! As you can see, each corner of
the triangle is rendered in the color you specified, with the colors linearly shifted between the
corners.
Note The device.RenderState.CullMode = CullMode.None code disables culling (see recipe 5-6).
Culling can prevent triangles from being drawn, so when beginning 3D programming, you should turn if off.
Rendering Multiple Triangles Using the TriangleList
Now that you’ve managed to render one triangle, there’s no challenge in rendering a few of
them. First define their vertices:
private void InitVertices() ...
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Publisher Resources

ISBN: 9781430218555Purchase Link