
CHAPTER 5 ■ GETTING THE MOST OUT OF VERTICES
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Running this code will render your triangle to the screen! As you can see, each corner of
the triangle is rendered in the color you specified, with the colors linearly shifted between the
corners.
■Note The device.RenderState.CullMode = CullMode.None code disables culling (see recipe 5-6).
Culling can prevent triangles from being drawn, so when beginning 3D programming, you should turn if off.
Rendering Multiple Triangles Using the TriangleList
Now that you’ve managed to render one triangle, there’s no challenge in rendering a few of
them. First define their vertices:
private void InitVertices() ...