need from the array and at which position to start. This allows you to use only a portion of the
vertices.
Next, you need to specify the array containing your indices and which index your graphics
card has to start with. The last argument specifies how many primitives, triangles in this case,
you want to render.
■Note This method supports all primitive types discussed in recipe 5-1. For example, it’s entirely possible
to render a
TriangleStrip using indices (see recipe 5-8 for an example) or a LineList
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