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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 5 ■ GETTING THE MOST OUT OF VERTICES
417
Youneedtoindicatethearraystoringyourvertices,aswellashowmanyverticesyou’ll
need from the array and at which position to start. This allows you to use only a portion of the
vertices.
Next, you need to specify the array containing your indices and which index your graphics
card has to start with. The last argument specifies how many primitives, triangles in this case,
you want to render.
Note This method supports all primitive types discussed in recipe 5-1. For example, it’s entirely possible
to render a
TriangleStrip using indices (see recipe 5-8 for an example) or a LineList
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Publisher Resources

ISBN: 9781430218555Purchase Link