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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 5 ■ GETTING THE MOST OUT OF VERTICES
436
for (int i = 0; i < vertices.Length; i++)
vertices[i].Normal.Normalize();
return vertices;
}
5-8. Create a Terrain Based on a VertexBuffer and
an IndexBuffer
The Problem
Based on a 2D height map, you want to create a terrain and render it in an efficient way.
The Solution
First you need to have a height map, containing all the height data you want to define your ter-
rain from. This height map will have a certain number of data points in both dimensions; let’s
call these the width and height of your future terrain.
Obviously, if you want to build a terrain based on this data, your terrain will be drawn ...
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Publisher Resources

ISBN: 9781430218555Purchase Link