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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 1 ■ GETTING STARTED WITH XNA 3.0
5
Adding an .fx HLSL File
IfyouwanttogoonestepfurtherandaddanHLSLfiletoyourproject,simplyfindtheContent
entryinyourSolutionExploreratthetop-rightofyourscreen.Right-clickit,andselectAdd
NewItem.Select“Effectfile,”andgiveitanameofyourchoice.
You’ll get some default code, which you’ll want to extend or replace with code you find
elsewhereinthisbook.Afterthat,youneedtoimportitlikeanyothercontentobject:bycreat-
ing a suitable variable and linking this file to that variable.
Add this variable to the top of your main Game class:
Effect myEffect;
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Publisher Resources

ISBN: 9781430218555Purchase Link