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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 5 ■ GETTING THE MOST OUT OF VERTICES
516
After the for loop, the verticesList contains two vertices for each center point of your
track. However, when you render triangles from this list of vertices, there will still be a small
gap between the last center point and the first center point. To bridge this gap, you need to
copy the side points of the first two center points to the end of your list. However, since the
Ytexturecoordinateofthefirsttwoverticesequals0,youneedtoadjustthistothecurrent
texturecoordinatevalue.Otherwise,thelasttwotriangleswouldhavetospantheirYtexture
coordinate from the last value all the way back to 0, resulting in a lot of texture smashed onto
two tiny triangles.
Finally, you convert ...
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Publisher Resources

ISBN: 9781430218555Purchase Link