Skip to Main Content
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 6 ■ ADDING LIGHT TO YOUR SCENE IN XNA 3.0
563
different for each object of your scene). Render your scene using the MultipleTargets tech-
nique by passing this to the RenderScene method.
Once the RenderScene method has completed, the three render targets will contain the
color, normal, and depth value for each pixel of your screen. Before you can save their con-
tents into a texture, you need to deactivate them (see recipe 3-8).
HLSL Code
You still have to define the MultipleTargets technique, which should render the scene to three
targets at once. Start by defining the XNA-to-HLSL variables:
float4x4 xWorld;
float4x4 xView;
float4x4 xProjection;
Texture xTexture;
sampler TextureSampler = sampler_state { texture = <xTexture> ;
magfilter = ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

Kurt Jaegers
Learning LibGDX Game Development - Second Edition

Learning LibGDX Game Development - Second Edition

Suryakumar Balakrishnan Nair, Andreas Oehlke

Publisher Resources

ISBN: 9781430218555Purchase Link