Skip to Main Content
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 7 ■ ADDING SOUNDS TO YOUR XNA 3.0 PROJECT
586
Linkthesoundfiletothisobjectasusual,usingthecontentpipelineintheLoadContent
method:
mySong = Content.Load<Song>("sample");
You’re ready to play the file, using this simple command:
MediaPlayer.Play(mySong);
The MediaPlayer is a static class, which can play only one sound at a time. This makes it
idealforplayingbackgroundscores,butyouwillneedtheapproachexplainedinrecipe7-1to
play other sound effects in your game.
Both the Song object and MediaPlayer class have some useful properties, such as the total
length of a song and the position of the MediaPlayer in the current ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

Kurt Jaegers
Learning LibGDX Game Development - Second Edition

Learning LibGDX Game Development - Second Edition

Suryakumar Balakrishnan Nair, Andreas Oehlke

Publisher Resources

ISBN: 9781430218555Purchase Link