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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 1 ■ GETTING STARTED WITH XNA 3.0
14
Insomecases,itcanbeusefultocallyourDraw method at maximum frequency, for
example, to determine the maximum frame rate of your Game. You can do this by setting the
graphics.SynchronizeWithVerticalRetrace variable to false:
graphics.SynchronizeWithVerticalRetrace = false;
Note You must put this line in the Game1 constructor at the top of your code, because XNA needs to be
aware of this before it creates
GraphicsDevice.
Understanding the Importance of the Update and Draw Frequencies
Since you’ll put your update login in the Update method,a(temporal)decreaseoftheUpdate
frequencywouldmakeallobjectsinyourgamemovemoreslowly,whichisveryannoying. ...
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Publisher Resources

ISBN: 9781430218555Purchase Link