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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 8
Networking in XNA 3.0
The XNA 3.0 Framework contains networking capabilities, allowing you to play your game
on multiple PCs, Zunes, and Xbox 360 consoles. Once again, the XNA team has made sure the
same code can be used to connect multiple Zunes, PCs, and/or Xbox 360 consoles to a session
over the network.
This chapter shows and explains how you can set up a networking session and how you
can connect to an existing session. Next, you will learn how you can send data to and receive it
from other players over the network. You’ll also learn how you can use the lobby functionality
that comes with XNA.
Specifically, the recipes in this chapter ...
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Publisher Resources

ISBN: 9781430218555Purchase Link