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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 8 ■ NETWORKING IN XNA 3.0
608
{
networkSession =
NetworkSession.Create(NetworkSessionType.SystemLink,
4, 8);
networkSession.AllowHostMigration = true;
networkSession.AllowJoinInProgress = false;
log.Add("New session created");
HookSessionEvents();
currentGameState = GameState.InSession;
}
break;
case GameState.InSession:
{
networkSession.Update();
}
break;
}
}
base.Update(gameTime);
}
8-3. Join a Network Session
The Problem
You wanttosearchyourmachine,thenetwork,ortheLiveserversforactive sessions of your
game. You want to select one session from the list of detected sessions and join it.
The Solution
You can search for active sessions using the NetworkSessions.Find method. This will return an
AvailableNetworkSessionCollection ...
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Publisher Resources

ISBN: 9781430218555Purchase Link