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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 1 ■ GETTING STARTED WITH XNA 3.0
23
line that adds the QuatCam GameComponent class. The remainder of the code doesn’t need to
be changed, because all it needs is the ICameraInterface service, provided by one of the
GameComponent classes.
The Code
All the code is available for download at www.apress.com.
The Game1 constructor displayed previously is all the code needed to get your camera and bill-
boarding working. The Initialize,(Un)LoadContent, Update, and Draw methods of your main
Game class are empty.
Whenyourcameracomponentiscreated,itsubscribesitselftotheICameraInterface
service:
public QuakeCameraGC(Game game) : base(game) ...
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Publisher Resources

ISBN: 9781430218555Purchase Link