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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 2 ■ SETTING UP DIFFERENT CAMERA MODES IN YOUR 3D WORLD
50
The QuakeCamera Class
Because it isoftenquiteusefultohaveafirst-personcameramodereadilyavailable,Ihave
separated the code from this chapter into a class. This class is used as the camera in many of
the 3D examples found elsewhere in this book and is easy to integrate into one of your own
projects.
2-4. Create a Freelancer-Style Camera:
Full 3D Rotation Using Quaternions
The Problem
You want to create a camera that is able to rotate in every possible way, for example, to cre-
ate a flight game. You will need rotations around three axes to do this, but because of Gimbal
lock (each rotation has an impact on the other rotations), this becomes very difficult, if not
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Publisher Resources

ISBN: 9781430218555Purchase Link