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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 2 ■ SETTING UP DIFFERENT CAMERA MODES IN YOUR 3D WORLD
103
public static void DrawBoundingBox(BoundingBox bBox,
GraphicsDevice device, BasicEffect basicEffect, Matrix worldMatrix,
Matrix viewMatrix, Matrix projectionMatrix)
{
Vector3 v1 = bBox.Min;
Vector3 v2 = bBox.Max;
VertexPositionColor[] cubeLineVertices = new VertexPositionColor[8];
cubeLineVertices[0] = new VertexPositionColor(v1, Color.White);
cubeLineVertices[1] = new VertexPositionColor(new Vector3(v2.X,
v1.Y, v1.Z), Color.Red);
cubeLineVertices[2] = new VertexPositionColor(new Vector3(v2.X,
v1.Y, v2.Z), Color.Green);
cubeLineVertices[3] = new VertexPositionColor(new Vector3(v1.X,
v1.Y, v2.Z), Color.Blue);
cubeLineVertices[4] = new VertexPositionColor(new Vector3(v1.X, ...
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Publisher Resources

ISBN: 9781430218555Purchase Link