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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 2 ■ SETTING UP DIFFERENT CAMERA MODES IN YOUR 3D WORLD
116
Inyourmainapplication,youwanttocallonlytheDraw method of the root node of your
quadtree to render all nodes that are in sight of the camera.
Therootnodeshouldcheckwhetheritisinsightofthecamera.Ifitisn’t,itshoulddo
nothing.Ifitis,itshouldpassontheDraw call to each of its four child nodes.
Each of the child nodes should do the same: detect whether they are in sight, and if they
are,passthecallontotheirchildnodesuntilthesmallestnodesarereached.Ifthesearein
sight, they should actually render a grid from their vertices:
public void Draw(Matrix worldMatrix, Matrix viewMatrix, Matrix
projectionMatrix, BoundingFrustum cameraFrustum) ...
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Publisher Resources

ISBN: 9781430218555Purchase Link