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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 3 ■ WORKING WITH 2D IMAGES/TEXTURES IN XNA 3.0
174
3-1. Display 2D Images: Load and Render Images
Using the SpriteBatch Class
The Problem
You want to render 2D images to the screen to create a 2D game or as part of the user interface
of a 3D game. You want an easy interface so you can specify the position on the screen where
the image should be displayed.
The Solution
The XNA Framework provides functionality that is capable of rendering images in a very per-
formant way, in the form of the SpriteBatch class.
The SpriteBatch class has been designed with ease of use as a priority, which will be
shown in this recipe. Still, the SpriteBatch ...
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Publisher Resources

ISBN: 9781430218555Purchase Link