CHAPTER 3 ■ WORKING WITH 2D IMAGES/TEXTURES IN XNA 3.0
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• SpriteBlendMode.None turns off the blending and will render the image to the screen
neglecting any transparency information it carries and thus overwriting any images
already present in deeper layers.
• SpriteBlendMode.AlphaBlend uses a portion of the existing color and a portion of the
color contained in the new image, corresponding to the alpha value specified in the
image. This corresponds to the example on the car windows.
• SpriteBlendMode.Additive adds the color of the new image to the color already present
in the frame buffer.
The Code
All the code is available for download at www.apress.com.
All code required in the Draw method was listed previously.
Extra Reading
The ...