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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 3 ■ WORKING WITH 2D IMAGES/TEXTURES IN XNA 3.0
192
stringBuilder.Length = 0;
stringBuilder.Append("StringBuilder example: ");
for (int i = 0; i < 10; i++)
stringBuilder.Append(i);
spriteBatch.DrawString(myFont, stringBuilder, new Vector2(50, 180), Color.White
, 0, new Vector2(0, 0), 0.5f, SpriteEffects.None, 0);
The Code
All the code is available for download at www.apress.com.
Your SpriteFont object is initialized in the LoadContent method, together with the SpriteBatch,
which is loaded by default:
protected override void LoadContent()
{
device = graphics.GraphicsDevice;
spriteBatch = new SpriteBatch(GraphicsDevice);
myFont = Content.Load<SpriteFont>("ourFont");
}
These two objects are all you need to render some text in your Draw method: ...
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Publisher Resources

ISBN: 9781430218555Purchase Link