Skip to Main Content
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 3 ■ WORKING WITH 2D IMAGES/TEXTURES IN XNA 3.0
197
menuList.Add(menuMain);
menuList.Add(menuNewGame);
menuMain.AddMenuItem("New Game", menuNewGame);
menuNewGame.AddMenuItem("Back to Main menu", menuMain);
menuMain.WakeUp();
This will create two menus, each containing an item that links to the other menu. After
you’re done initializing your menu structure, the mainMenu is activated, bringing it in the
Starting state.
Now you need to update all your menus during the update cycle of your program:
foreach (MenuWindow currentMenu in menuList)
currentMenu.Update(gameTime.ElapsedGameTime.TotalMilliseconds);
and render them during the draw phase of your program:
spriteBatch.Begin();
foreach (MenuWindow currentMenu in menuList)
currentMenu.Draw(spriteBatch); ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

Kurt Jaegers
Learning LibGDX Game Development - Second Edition

Learning LibGDX Game Development - Second Edition

Suryakumar Balakrishnan Nair, Andreas Oehlke

Publisher Resources

ISBN: 9781430218555Purchase Link