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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 3 ■ WORKING WITH 2D IMAGES/TEXTURES IN XNA 3.0
206
private void MenuInput(KeyboardState currentKeybState)
{
MenuWindow newActive = activeMenu.ProcessInput(lastKeybState, currentKeybState);
if (newActive == startGameEasy)
{
//set level to easy
menusRunning = false;
}
else if (newActive == startGameNormal)
{
//set level to normal
menusRunning = false;
}
else if (newActive == startGameHard)
{
//set level to hard
menusRunning = false;
}
else if (newActive == null)
this.Exit();
else if (newActive != activeMenu)
newActive.WakeUp();
activeMenu = newActive;
}
Extra Reading
Although this mechanism is sufficient for a basic menu implementation, for a completely
finished game design the MenuWindow class should be an abstract class so menus cannot ...
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Publisher Resources

ISBN: 9781430218555Purchase Link