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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 3 ■ WORKING WITH 2D IMAGES/TEXTURES IN XNA 3.0
218
Adding a New Content Pipeline Project to Your Solution
To extend or create a new content importer/processor, you need to add a new project to your
solution. To do this, find your Solution Explorer at the top-right of the screen, right-click your
solution (the top entry in the list), and select Add
New Project, as shown in Figure 3-7. In
the dialog box that appears, select Content Pipeline Extension Library, and give your project a
name that suits the purpose of your processor, as shown in Figure 3-8.
Figure 3-7. Adding a new project to your solution
Figure 3-8. Creating a content pipeline ...
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Publisher Resources

ISBN: 9781430218555Purchase Link