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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 3 ■ WORKING WITH 2D IMAGES/TEXTURES IN XNA 3.0
231
3-11. Make Your Scene More Impressive with
Billboarding: Render 2D Images in a 3D World
So They Always Face the Camera
The Problem
To look impressive, a 3D world needs to contain a lot of objects, especially when dealing with
outdoor scenes. For example, you will need hundreds, if not thousands, of trees, or your forest
will not look real. However, it is out of the question that you would render a couple hundred
trees as full 3D models, because this would slow down your application tremendously.
You can also use billboarding in smaller quantities, for example, to render laser beams or ...
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Publisher Resources

ISBN: 9781430218555Purchase Link