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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 3 ■ WORKING WITH 2D IMAGES/TEXTURES IN XNA 3.0
241
private void CreateBBVertices()
{
billboardVertices = new VertexPositionTexture[billboardList.Count * 6];
int i = 0;
foreach (Vector4 currentV4 in billboardList)
{
Vector3 center = new Vector3(currentV4.X, currentV4.Y, currentV4.Z);
billboardVertices[i++] = new VertexPositionTexture(center,
new Vector2(0, 0));
billboardVertices[i++] = new VertexPositionTexture(center,
new Vector2(1, 0));
billboardVertices[i++] = new VertexPositionTexture(center,
new Vector2(1, 1));
billboardVertices[i++] = new VertexPositionTexture(center,
new Vector2(0, 0));
billboardVertices[i++] = new VertexPositionTexture(center, ...
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Publisher Resources

ISBN: 9781430218555Purchase Link