Skip to Main Content
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 3 ■ WORKING WITH 2D IMAGES/TEXTURES IN XNA 3.0
253
3-12. Create a 3D Explosion Effect/Simple
Particle System
The Problem
You want to create a nice-looking 3D explosion effect somewhere in your 3D world.
The Solution
You can create an explosion effect by additively blending a lot of small fireball images (called
particles) over each other. You can see such a fireball particle in Figure 3-22. Note that a single
particle is very dark. However, if you add a lot of them on top of each other, you’ll get a very
convincing explosion.
Figure 3-22. Single explosion particle
At the start of the explosion, all of these particles are at the origin of ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

Kurt Jaegers
Learning LibGDX Game Development - Second Edition

Learning LibGDX Game Development - Second Edition

Suryakumar Balakrishnan Nair, Andreas Oehlke

Publisher Resources

ISBN: 9781430218555Purchase Link