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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 3 ■ WORKING WITH 2D IMAGES/TEXTURES IN XNA 3.0
266
float2 texCoords = inTexCoord.xy;
float birthTime = inTexCoord.z;
float maxAge = inTexCoord.w;
float3 moveDirection = inExtra.xyz;
float random = inExtra.w;
float age = xTime - birthTime;
float relAge = age/maxAge;
float sizer = saturate(1-relAge*relAge/2.0f);
float size = 5.0f*random*sizer;
float totalDisplacement = sin(relAge*6.28f/4.0f)*3.0f*random;
float3 billboardCenter = startingPosition + totalDisplacement*moveDirection;
billboardCenter += age*float3(0,-1,0)/1000.0f;
float3 finalPosition = BillboardVertex(billboardCenter, texCoords, size);
float4 finalPosition4 = float4(finalPosition, 1);
float4x4 preViewProjection = mul (xView, xProjection);
Output.Position = mul(finalPosition4, ...
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Publisher Resources

ISBN: 9781430218555Purchase Link