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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
book

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

by Riemer Grootjans
May 2009
Intermediate to advanced content levelIntermediate to advanced
671 pages
18h 34m
English
Apress
Content preview from XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
CHAPTER 4 ■ WORKING WITH MODELS
282
• LearninghowyoucanstoreobjectsofyourcustomclassinsideaModel when it is
loaded and processed in your custom Model processor, by coding your own TypeWriter
and TypeReader (recipes 4-15 and 4-16)
• MakingyourModels nicely follow the slopes of your terrain (recipe 4-17)
4-1. Load and Render a Model Using the
BasicEffect Class
The Problem
Since it is quite impossible to manually define all points of a complex 3D object, these objects
are created by artists in 3D modeling software packages. Such a model can be saved to a file.
You want to be able to load such a model from a file and render the ...
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Publisher Resources

ISBN: 9781430218555Purchase Link