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XNA® 3.1 Game Development for Teens: Game Development on the PC, Xbox 360®, and Zune® Player by Jerry Lee Ford

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Chapter 3. Creating Your First XNA Application

In the first two chapters, you learned how the various tools and technologies come together in Microsoft XNA Game Studio 3.1 to create a complete game development environment. In Chapter 2, you were introduced to the Visual Studio IDE and learned about its major windows, toolbars, and features. In this chapter, you will learn how to create your first XNA application. This chapter will then look at the C# program code that makes the application work.

An overview of the major topics covered in this chapter includes:

  • Learning how to create an XNA application for your personal computer

  • Learning how to execute XNA applications

  • Reviewing the basic construction of all XNA program files

Classes, Objects, Methods, ...

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