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XNA® 3.1 Game Development for Teens: Game Development on the PC, Xbox 360®, and Zune® Player by Jerry Lee Ford

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Chapter 10. Creating Your Own Arcade Game

At this point in the book, you have learned a lot about how to program with C#. You have also learned many of the basic steps involved in developing XNA applications. This chapter will teach you a few more fundamental game development techniques and then will help you tie everything together by guiding you through the development of your first real computer game, XNA Breakout.

The major topics covered in this chapter include learning how to:

  • Add a splash screen to your application

  • Create and manage different game states

  • Properly size game sprites and maintain their proper appearance

  • Move sprites around the screen

  • Detect collisions between sprites

Key Features Found in Most Computer Games

Okay, so by now you know ...

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