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XNA® 3.1 Game Development for Teens: Game Development on the PC, Xbox 360®, and Zune® Player by Jerry Lee Ford

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Chapter 11. Porting Your Games to the Xbox 360 and Zune Player

Welcome to this book’s final chapter. Now that you have learned how to program using C#, as well as the fundamental steps involved in developing games using Microsoft XNA, it is time to address issues involved in deploying your games to Xbox 360 and the Zune player. After all, the ability to create games for a next-generation game console and media player is probably one of the main reasons you are interested in XNA. You will also learn how to submit your XNA games for peer review to the XNA Creators Club Online website, where if they are approved, your games will then be made available for sale on the Xbox Live Marketplace. In addition to all this, this chapter will also discuss how ...

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