Time for action – building the Player class

  1. Add a new class called "Player" to the Robot Rampage project.
  2. Add the following using directives to the top of the Player class file:
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Graphics;
    using Microsoft.Xna.Framework.Input;
  3. Modify the declaration of the Player class to make it a static class:
    static class Player
  4. Add declarations to the Player class:
    #region Declarations
    public static Sprite BaseSprite;
    public static Sprite TurretSprite;
    #endregion
  5. Add the Initialize() method to the Player class:
    #region Initialization public static void Initialize( Texture2D texture, Rectangle baseInitialFrame, int baseFrameCount, Rectangle turretInitialFrame, int turretFrameCount, Vector2 worldLocation) { ...

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