Time for action – summoning up the zombies

  1. Add a new class called Enemy to the Gemstone Hunter project.
  2. Add the following using directives to the Enemy class:
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Content;
    using Microsoft.Xna.Framework.Graphics;
    using Tile_Engine;
  3. Modify the class declaration for the Enemy class to make it public and derive it from the GameObject class:
    public class Enemy : GameObject
  4. Add declarations for the Enemy class:
    private Vector2 fallSpeed = new Vector2(0, 20);
    private float walkSpeed = 60.0f;
    private bool facingLeft = true;
    public bool Dead = false;
  5. Add a constructor for the Enemy class:
    #region Constructor public Enemy(ContentManager content, int cellX, int cellY) { animations.Add("idle", new AnimationStrip( ...

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