Chapter 9. Using the Content Pipeline
In this chapter, you will learn:
• Content processors
• Content importers
• Building assets
New game developers normally don’t consider building content. In fact, most don’t even realize that content (much like code) should be built to begin with! In the XNA Game Studio runtime, building and subsequently loading content is quite simple.
Even if you didn’t realize it, you’ve been using the content pipeline throughout this book. Every time you load a texture, a model, or any other piece of content, it goes through the content pipeline. You even created a basic content processor in Chapter 6, “Built-In Shader Effects.” Many of the intricacies of the content pipeline are discussed throughout this chapter.
Get XNA Game Studio 4.0 Programming: Developing for Windows® Phone 7 and Xbox 360® now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.