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XNA® Game Studio 4.0 for Xbox 360® Developers by Jonathan S. Harbour

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Chapter 2. Peeking Under the Hood

This chapter looks at a simple, complete game framework, which will be a point of reference as you explore the XNA framework. Even readers with experience programming games will find this chapter to be the first stepping stone on the path toward mastering XNA, so I do recommend reading this chapter before moving on. It covers the framework from a high-level perspective, showing how an XNA program works (both in front of and behind the scenes, so to speak); future chapters include detailed coverage of each component with the assumption that the basics are already understood. Think of this chapter as a good primer for XNA programming, without getting into the specifics of the C# language (because that is a known ...

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