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XNA® Game Studio 4.0 for Xbox 360® Developers by Jonathan S. Harbour

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Chapter 5. Content

The Content Pipeline in XNA is a significant part of XNA Game Studio development, on par with the XNA Framework in terms of value and importance. The Content Pipeline handles asset management, including the freeing of memory, so we don’t need to be overly concerned with cleanup after shutting down a game. The real power of the Content Pipeline, though, is in its ability to pre-process gameplay assets during build time, making them available to an XNA game at runtime in the most convenient format for a game. Furthermore, the Content Pipeline is extendable, meaning we can add our own custom assets to the Content Pipeline and have them converted to XNA format like the native file types (meshes, textures, etc.). As you will learn ...

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